Moving to Ghana

My wife accepted a position on a USAID-funded project in Ghana so we are moving to Accra. We just got back from the travel medicine office. It turns out that most of the vaccinations that I received from Peace Corps expired a few years ago. I got loaded up with 4 major vaccinations and also a TB skin test. Fun, fun, fun.


C# as Universal Smart Phone Programming Language?

We started thinking about building a smart phone app to interface to PeopleMatrix. The obvious devices to support are BlackBerry, iPhone, Android and Windows Mobile. There is also Symbian but those devices are unusual in our primary market. Each one of these platforms has a totally different programming model:

  • BlackBerry –> Java ME + RIM libraries
  • iPhone –> Objective-C
  • Android –> Subset of Java 5 + Apache commons and  Android libraries
  • Windows Mobile –> C/C++ and .NET CF
  • Symbian –> Weird non-standard Symbian C++ variant and Qt

I just can’t envision anyone using their smartphone to interact with a sophisticated app on a screen the size or a postage stamp. That eliminates Blackberry and (many) Windows Mobile devices. Also, you have to prioritize developing for the device platforms that are growing. That means iPhone and Andoid. iPhone is very popular and Android has shown amazing growth.

The problem is that the development environment is totally different so that porting applications between Android and iPhone is a complete re-write. One ray of hope for leveraging code across these platforms is the Mono project. Novell is currently shipping a product called MonoTouch which compiles C# code into native binaries for the iPhone. The Mono guys also have Mono working on Android with proxy classes that call into the Android libraries. (In early testing Mono appears to out-perform Dalvik, too.)

If Mono on Android gets polished up like MonoTouch, that would make C# a first class programming language for a huge swath of the most exciting devices. The largest challenge for managing the codebase of an app is that it is very likely that each platform would require care to abstract access to platform-native APIs which would certainly include the GUI and other hardware interfaces.

Even so, I am watching Mono closely. Interesting times.

Override PageStatePersister to Eliminate ViewState

I was working on some legacy ASP.Net code recently. We were profiling performance and the key problem was wire performance because of ViewState. Our first idea was to eliminate use of ViewState but there were a lot of implicit dependencies inside of some complex data binding on a GridView control and time was short.

We were able to yield huge performance gains by overriding the PageStatePersister property of a key code-behind class. The change moves the state that would be serialized as great gobs of base64-encoded drek into Session so that it is stored in memory on the server. This isn’t a perfect solution because it increases the memory demand on the server. For this scenario, it was a good medium-term compromise that hugely improves performance over a slow WAN.

The PageStatePersister class and property on System.Web.UI.Page is “new” to ASP.Net 2.0+. It is an abstract class that is exposed as a PageStatePersister property in the code-behind. Microsoft ships two concrete implementations: HiddenFieldPageStatePersister and SessionPageStatePersister. The default is HiddenFieldPageStatePersister which emits base64 text to a hidden __VIEWSTATE input element in the rendered HTML. The SessionStatePersister puts the data in Session instead. It is there to help optimize the generated HTML for mobile browsers and low-bandwidth scenarios.

Here’s the code to do the switcheroo that puts the ViewState data into Session.

 * HACK: put the veiwstate into session instead of writing to page. Then the __ViewState will only contain the required
 * ControlState. This increases server memory consumption. A better long-term solution would be to rework the GridView
 * to work with ViewState disabled and put it inside of an UpdatePanel.
protected override PageStatePersister PageStatePersister
        return new SessionPageStatePersister( Page );

Interesting Post about Microsoft’s C# Compiler

One of the guys from the C# compiler team at Microsoft posted this article about how their C# compiler goes about parsing source code and emitting an assembly. Whereas C and C++ are a single pass, the C# compiler does dozens of passes. Somehow csc seems to do this much faster than cl or gcc would compile a comparable body of C/C++. I suspect the multiple passes also help the compiler to emit really good error messages.

Fascinating stuff.

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